Video and Sound Production / Project 1
28.03.2022 - 25.02.2022 (Week 1 - Week 7)
Abigail Kartika
Darmowinoto / 0350525 / Bachelor of Design in Creative Media
Video
and Sound Production / Taylor's University
Project 1: 3 Audio Editing Exercises
LIST
OTHER POST:
- Video and Sound Production / Exercises
- Video and Sound Production / Project 1
- Video and Sound Production / Project 2
- Video and Sound Production / Final Project
- Video and Sound Production / Final Compilation and Reflection
LECTURES
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WEEK 3 (11/04/2022) : Film Sound
fig 1.1, audio triangle, WEEK 3 (11/04/2022)
Audio triangle: an audio setting that supports the action and engages the spectators.
- SPEECH : Dialogue, Voice Over
- Dialogue: Conversation between characters in movie.
- Voice over: The voice of an unseen narrator speaking.
- SOUND EFFECTS : Ambience, hard or cut effects
- Ambience: Audio refers to the background noise present at a given scene or a location.
- Sound we hear at the movies that isn't dialogue or music is a sound effect.
- MUSIC
- To enhance the dramatic narrative and the emotional impact.
OTHERS:
DUBBING / automated Dialog Replacement (ADR)
Process of re-recording dialogue after the filming process to improve audio quality or reflect dialogue changes.
FOLLEY
A sound effects technique for synchronous effects or live effects.WEEK 4 (18/04/2022) : Storyboarding
fig 1.2, storyboarding, Week 4 (18/04/2022)
Storyboarding -> Visualisation
When the scene has a complicated action involved or few perspective point of view, storyboard is the most effective way to map out the scene.
What's the purpose?
- Show IMPORTANT ACTION
- Continuity/ Editing Point
- Shot Composition
- Indicate CAMERA ANGLE/ MOVEMENT
- Map out the scene
How to?
- Story breakdown
- Shot list
- Use floor plan for camera positioning
- Camera angles for each sequence can be indicated in floor plan. Sc/sh numbers are written beside the camera symbol.
- Start from EWS/ WS, then cut in to characters/ objects.
- Cut between action and reaction.
- Cut to different framing and different angle shot.
- Use cut away to enhance storytelling and creating mood.
- Insert cut away or C.U shot as transition for new scene.
- Cut to different framing and different angle shot.
Tips:
- Stage subject among foreground, midground and background to create contrast in size and distant, focus, brightness and colour.
- Separate space by using planes as foreground, midground and background which contain many depth cues including size change, textural diffusion, tonal and color separation, up/down position, and overlap.
WEEK 6 (03/05/2022) : Audio Editing - Sound Shaping with EQ
HZ AND DB
fig 1.4, source; https://youtu.be/-E1SDl9vLo8, Week 6 (03/05/2022)
- Human being able to hear sound because of frequencies that ranged from 20Hz - 20.000Hz. 7 subsets of frequencies used to help define the Ranges.
- Decibels (dB): The threshold of human hearing is measured as 0dB SPL (sound pressure level) and the threshold of pain 130dB SPL.
fig 1.5, 7 subsets of frequencies and decibels charts, Week 6 (03/05/2022)
MONO VS STEREO
- Mono sounds are recorded using single audio channel
- Stereo sounds are recorded using two audio channels
SOUND EFFECTS
- Phone Call sfx
- Bring down BASS, TREBLE
- Raise MID RANGE between 500Hz to 2kHz.
- Muffled sfx
- Usually by wrapping it with something.
- BASS remain
- TREBLE to the bottom
- Raise MID RANGE to top.
- Reverb sfx
- Sound in SPACE.
- Echo caused by the reflection of sound waves from a surface.
- Apply REVERB.
- Decay Time: Specifies how many milliseconds the reverb takes to decay 60 dB.Longer values give longer reverb tails.
- Pre‑Delay Time: Specifies how many milliseconds reverb takes to build to its maximum amplitude.
- Perception:Simulates irregularities in the environment
- Dry: To add subtle spaciousness, set the Dry percentage higher; to achieve a special effect, set the Dry percentage lower.
- Wet: To add subtle spaciousness to a track, keep the Wet percentage lower than the Dry percentage.
WEEK 12 (13/06/2022) : SOUND DESIGN
4 Important Sound Design:
- Time stretching/ compression
- Pitch Shifting
- Reversing
- Layering
- Time stretching/ compression
VIDEO SOURCE : https://youtu.be/7nQ2oiVqKHw
VIDEO SOURCE : https://youtu.be/0gV8jzGpOLM
- Change the length of audio without altering its pitch.
- Pitch Shifting
VIDEO SOURCE : https://youtu.be/pQTr8wD8M0A?t=117
- Adjusting the pitch of an audio signal upwards or downwards, for both corrective (getting a vocal perfectly in tune, for example) and purely creative (changing the character of a drum loop, say) purposes.
- Reversing
- The end of the audio will be heard first and the beginning last.
- Changes the whole feeling and rhythm of the sound.
- Layering
VIDEO SOURCE : https://youtu.be/0biAgn2ct0A
- Arranging several separate sounds together, the overall effect is one single sound.
INSTRUCTIONS
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fig 2.1 Module Information Booklet of Video and Sound Production
- WEEK 3
✅ We were tasked to do audio dubbing exercise:
Speech: Record with phone.Sound Effects: Find online
- WEEK 4
✅ Prepare for next week group shooting exercise
- WEEK 6
✅ Voice coming from inside of closet.
✅ Voice of big stadium.
✅ Voice of toilet/bathroom.
✅ Underground cave.
✅ Upload to Google Drive or Soundcloud, embed into your blog
- WEEK 8
- WEEK 12
✅Audio Editing Exercise 3: Sound Design:
- Magnification EXPLOSION sound
- Variation of PUNCH SOUNDS (Triple punches)
- MONSTER of ALIEN voice (select one part from sample voice)
EXERCISES
EXERCISE LIST:
- EXERCISE 1 - AUDIO DUBBING EXERCISE
- EXERCISE 2 - SOUND SHAPING WITH EQ EXERCISE
- EXERCISE 3 - SOUND EDITING WITH STRETCH, PITCH, AND REVERSE
EXERCISE 1 - AUDIO DUBBING EXERCISE
I surfed on the Google Drive that Mr. Martin provide, I found a document file and a video file for our dubbing exercise.
I began to dubbing the script using my phone.
fig 3.3, editing, Week 3 (17/04/2022)
Then I added the sound effects and final touch:
fig 3.4, sound effects, Week 3 (17/04/2022)
fig 3.5, final, https://youtu.be/OqR-1ojHjaY, Week 3 (17/04/2022)
As what mentioned by Mr. Martin at the feedback session, I re edit the audio:
fig 3.7, final, https://youtu.be/c5EV2JYGke4, Week 8 (20/05/2022)
EXERCISE 2 - SOUND SHAPING WITH EQ EXERCISE
On Week 6, we were given task on creating some audio, using Adobe Audition. First I decided on which go with which effects:
- Voice of phone call - parametric equalizer
- Voice coming from inside of closet - muffled
- Voice of big stadium - reverb
- Voice of toilet/bathroom - reverb
- Underground cave - reverb
Then, I create the phone call effect.
fig 3.8, phone call effect 1, Week 6 (02/05/2022)
fig 3.9, phone call effect 2, Week 6 (02/05/2022)
The muffled effect
fig 3.11, big stadium effect, Week 6 (02/05/2022)
fig 3.12, toilet effect, Week 6 (02/05/2022)
Lastly, underground cave
fig 3.13, underground cave effect, Week 6 (02/05/2022)
FINAL:
https://drive.google.com/drive/folders/1HUrCB8RjEJmeGR3Kle3istFKmnnvXHFy?usp=sharing
EXERCISE 3 - AUDIO EDITING 3
After I watched the recorded lecture, I began to do my task:
EXPLOSION
I did this while watching the recorded lecture. It was very confusing at first, but manage to follow it.
First, I do some editing to the original audio by adjusting the pitch and stretch.
fig 3.14, adjusting the original clip, Week 12 (13/06/2022)
fig 3.15, the multitrack, Week 12 (13/06/2022)
PUNCH
First, I import the file and make a copy of it. Then I adjust the audio, by stretching and decreasing the pitch
fig 3.16, punch edited, Week 12 (13/06/2022)
fig 3.17, punch multitrack, Week 12 (13/06/2022)
ALIEN VOICE
I wanted to do something fun, so first, I reverse the audio.
fig 3.18, track reversed, Week 12 (13/06/2022)
Then, I adjusted the pitch to be high because in my opinion, alien sounds are usually high pitched, and short.
fig 3.19, alien adjusted, Week 12 (13/06/2022)
FINAL:
FEEDBACKS
WEEK 7 (09/05/2022): AUDIO DUBBING EXERCISE (SOUL)
- Overall good
- Add fading effects (in and out) to the audio
- More ambience sounds, traffics, people
REFLECTION
I learnt on doing audio and inserting them on a short animation movie. It was quite difficult actually, because I can't mimic man sound and the video also quite fast, and hard to match with the audio. But as I worked on, I found a small tricks, it's by following the mouth gesture of the characters. But still, this exercise is a little bit challenging to do, especially for me who isn't really familiar with audio dubbing.
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