Games Development / Task 3

17.04.2023 - 18.06.2023 (Week 8 - Week 11)
Abigail Kartika Darmowinoto / 0350525 / Bachelor of Design in Creative Media
Games Development / Taylor's University 
Task 3 : Game Prototype


    LIST


    INSTRUCTIONS
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    Start to create your UNITY Game Development Project


    PROGRESSION

    Started on creating the ground and the box collider, then proceeding on importing the main character, and started to do the sprite editor.

    On doing so, I encounter certain error, if not, I miss an item, which requires me to redo it again and again since I'm not used to it yet.

    Finally my character is done, thus, proceeding on adding the movement script which make it can move now. Since my character is all good on the moving part, I started to create the jumping and double jump script with the previous ground.

    After I'm done with that one ground, and my character can detect it as a ground, I proceed on making it as a prefab, which later I can just place anywhere I want without thinking anything else. 

    Now, I started on adding hp to my character, as well as the minions. Started with the first minion. I refer to a YouTube tutorial to make things faster as I need a melee attack not a ranged. 

    After the first enemy worked, and I started to understand the concept, I began to add the second and third minions. I differentiate them by the attack value also the hp. After things worked fine, I began to make them as prefab.

    Thus, I imported my sketches, and from there, I add the grounds. I marked the ground based on certain conditions:
    • blue : nothing
    • red : enemy
    • yellow : event
    • green : key / powerups

    Proceeding on, I tried to walk and jump my character throughout the scenes. Since I haven't create the portal effect, for moving my character, I just made a random platform that can transfer me from stage 1 2 to 3. Everything works perfectly for the parkour thingy, with a minor adjustment like for example as you can see on the stage 3 picture, the ground is resized to be smaller.

    After the platform and stages layout are finalized, I started on placing the enemies prefab throughout the scene.

    Next thing to do is to make proper portal to teleport on each scene, since I planned to do it inside the sam scene, so I follow another YouTube tutorial:

    After things worked out, I tried to test the game mechanics, and thus here's my submission:


      SUBMISSION 


        REFLECTION 

        To be honest it's not as fast and easily done like what I wrote on the progression. It takes more time, way longer than these descriptions. Also, I realized that I should've made more on the prototyping phase stage to save time on the final project phase. But all the basic things are covered up, I thought things would be faster and easier. Turns out I'm wrong :DD But I think it's a small step to make something better, and that's fine because I understand learning isn't an instant process.

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