Games Development / Task 2

06.04.2023 - 19.07.2023 (Week 1 - Week 16)
Abigail Kartika Darmowinoto / 0350525 / Bachelor of Design in Creative Media
Games Development / Taylor's University 
Task 2 : Art Asset Development


    LIST


    INSTRUCTIONS
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    Creating art assets, which is used on the game.


    PROGRESSION

    Before starting on explaining on the art assets that I've been made, here's a summary of the Inspiration and References that I use on doing my game.

    Basically, the main points / features that I want to show on my art are; 
    Indonesian (Java focused) and fantasy / whimsical vibes.

    1. SKETCHES - DURING PROPOSAL PHASE
    (Start: Week 7) -

        1.1 Characters
    Since the first submission of game development started to approach, I began to create some sketches to show my ideation better. So I decided on doing the ideation of the characters.

    Since I know myself well that I'm not really talented on doing sketches digitally, I decided to start off with doing sketches manually on paper and scanned it.


    Upon doing so, I also started on planning my level design by sketching things off, and here're the sketches I made during week 7:

    From the sketches I did, I decide to include sketches of the main stages as part of the proposal, and here's what I made:

    Also doing for the items as well.
    Here's the full part that I put on the proposal:

    2. DIGITALIZATION - DURING PROTOTYPE PHASE
    (Start: Week 8) -
    As the individual learning week started to approach, I started to do my art asset digitalization little by little. Starting off with the main character.

    I was confused on which color vibes should I go with, the red one or the purple one. But since I was planning something whimsical, magical, vibes I decided to move on with the purple vibes although red looks more Javanese cultured vibes.  (as you can see on my color palette here)


    So yeah, I move on with doing the boss, so here's how it looked like.

    Also doing on the items (I forgot to screenshot my working files but here're the one I used for prototyping phase)

    I also managed to make 2 background of the stages (with just 1920.1080 size since I didn't know how big I need.) So upon doing the backgrounds, I need some heating XD. To be honest on doing the first background, I need some time to wake up my drawing skill, so I need to do it more than 1 try, as you can see here, the difference between the first attempt and second attempt:
    (fyi upon doing the first attempt I did quit halfway and cried X'D)
            Procreate timelapse:

    Moving forward to the other stage, this time I tried the Stage 1. I started to grew my drawing motivation upon completing the second attempt. I managed to did the second background:
            Procreate timelapse:

    After finishing on the Stage 1 and 3 background, I decided to make the final boss stage. I planned to do the Stage 2 later since I think it's not the priority yet for now (since stage 2 has a lot of details). This one I referenced the layout from another drawing.
            Procreate timelapse:

    3. FINALIZATION - AFTER PROTOTYPING PHASE
    (Start: Week 14) -

    To be honest I started a bit late for this section, but I'm relieved and quite satisfied with the art output.

    Since after the prototyping phase I was unavailable for 1 week to do my uni's work, I come to start at week 14. Also, truth to be told, I tried to prioritize on fixing my game mechanics first rather than doing the art assets. After the game mechanics are 80-90% done, I started to continue on the art assets.

    Since during the prototyping phase I noticed my background didn't fit well with the width and height of the game, I decide to recreate it by creating 2d square sprites and fill in the width and height as required.

    After that, I came up with a size number. Upon re-creating my stages background I didn't want to waste my time by creating new pieces, instead, I reuse the elements I did previously. Though there are some elements that I made new, like the decorations and ground, it didn't take out much time than doing it from 0 again. So here's the output:

    Starting on with working on stage 2 also, so here's my output:

    Meanwhile, for stage 3 I didn't do much since I'm already okay with the design, just fixing up the platforms:

    I also did some upgrade on the character appearance also the items, so it has more Indonesian vibes, like adding batik pattern in their clothes:


    4. PATTERNS & ELEMENTS
    • The pattern that I mostly used are these, since they are all originated from Java, especially Central Java.
    1. BATIK KAWUNG

    2. BATIK PARANG

    3. BATIK MEGA MENDUNG
    • Other element used:
    Other than Javanese batik, I used a simplified version of Javanese handcraft wood carving patterns. These are some of patterns originated from Java.
    Examples:
    As well as the traditional house of Java, Joglo as the minion 2 reference:


    SUBMISSION 

    Final Compilation of the Art Asset Development:


      REFLECTION 

      Frankly speaking, I truly enjoy this part of the module because it reminds me of the time when I actively pursued art as a hobby. Although I found it difficult to combine the Indonesian and fantasy vibes, I managed to do it. I'm also proud of myself for finishing all the art assets quickly, even if the visuals are just a bonus in the game. I also feel that I had a great visionary approach to design, as it enables me to think far ahead and proactively anticipate potential challenges. This foresight has proven invaluable in minimizing problems and ensuring smoother execution of my creative projects.

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