Design Research and Methodology / Research Reflection Report and Presentation
16.06.2022 - 10.07.2022 (Week 12 - Week 15)
Abigail Kartika Darmowinoto / 0350525 / Bachelor of Design in Creative Media
Design Research and Methodology / Taylor's University
Task 4: Research Reflection Report and Presentation
Abigail Kartika Darmowinoto / 0350525 / Bachelor of Design in Creative Media
Design Research and Methodology / Taylor's University
Task 4: Research Reflection Report and Presentation
LECTURES
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*all images sourced from the original lecture
WEEK 12 (19/06/2022): PRESENTATION - ASSIGNMENT 4
CONTENTS:
- Research Problem, Research Objectives, Research Questions
- Key Literature
- Research Methods
- Data Collection and Analysis
RESEARCH PROBLEM:
- 1 or 2 line to inform your problem
- Number RO and RQ
KEY LITERATURE:
- Top 3 most significant
- Add 1 line summary followed by the main strength
- Include full bibliography for each literature
RESEARCH METHOD:
- Describe in point form - the chosen method
- Describe the justification of the method
DATA COLLECTION & ANALYSIS:
- Summarize data collected
- Overall data analysis
INSTRUCTIONS
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fig 2.1, Module Information Booklet of Design Research Methodology
PROGRESSION
First, I recall everything I have done in the previous weeks; lectures, reflections, progressions, everything. To be honest I didn't do much progression on Week 12 and Week 13. I started my progression in Week 14. I started to compile everything at once, all my progressions from Week 1 to Week 12, and while I did that, I also re-read everything.
First, I made my introduction where I want to introduce what is this, so I write this:
I started to write my reflection report one by one, starting from proposal. I noticed that my proposal isn't that good enough now I've finished my module. But so far it's okay, even though there're some things I missed, like rationale, and problem statements part. But after I re-read the problem statements, it's better than my previous problem statements. For the rationale, I think my rationale needs to be clearer, because I think I just explain everything based on my point of view, not thinking of what readers will perceive. This is how I wrote my proposal part:
For me personally, writing in that kind of format is easier than more formal way, also Dr. Hayati mentioned that it's better to write in the simplest way, this also motivates me to write more.
Then I move forward to the critical thinking, to be honest I don't really know what to write in this part, so I refer back to the MIB. I clearly just put my articles there and add summary of my each reflection and make the overall reflections.
Moving forward to the primary research, first I explain the general ideation of mine, and I post my questions and justification, and my result.
After that, I moved on to make the slides. I decided my points that I want to explain in 5 minutes:
✅ RESEARCH PROBLEM:
- 1 or 2 line to inform your problem
- Some users are annoyed by the movement control buttons / skill casting buttons that are either eat up too many space, or too small.
- To learn the proper placement and sizing of the buttons.
- Number RO and RQ
- 2 RO and 2 RQ
- Top 3 most significant
- Add 1 line summary followed by the main strength
- Include full bibliography for each literature
In my thinking, the articles that are most significant are article 1, 2, and 5
ARTICLE 1
Kurniawan, A., & Aprilia, H. D. (2021). UI/UX Mobile Games Transformation towards Translated Language. Journal of Games, Game Art, and Gamification, 3(2), 50–55. https://doi.org/10.21512/jggag.v3i2.7257
SUMMARY:
The article mainly discusses about the effect of placing text / description of certain buttons function effectiveness. -> helps to consider the usage of text to accompany the button.
ARTICLE 2
Lee, S. H., & Song, D. H. (2019). Functional usability analysis of top Korean mobile role playing games based on user interface design. Functional Usability Analysis of Top Korean Mobile Role Playing Games Based on User Interface Design, 13(1), 123–128. https://doi.org/10.11591/ijeecs.v13.i1.pp123-128
SUMMARY:
Article 2 analyze the user interface and battle window display pattern of 15 mobile RPGs that successful in Korea, which result 70% of the respondents are satisfied with the overall UI except for enemy targeting control and item purchasing schemes. -> the article discusses about game UI, although mostly responded positive, the researcher said that most of them responded in neutral, thus this article support the knowledge of learning more of the two buttons.
ARTICLE 5
Wibowo, T., & Tan, D. (2021). Studi Artikel Mengenai Efek Ui/Ux Terhadap
Perkembangan Gaming. Conference on Management, Business, Innovation, Education and Social Science, 01(01), 500–507. https://journal.uib.ac.id/index.php/combines/article/view/4474
SUMMARY:
The article mainly discusses about the things that are important of UI/UX in gaming, sizing, colors, status placement. -> Some game developers put buttons covering up most of the screen, which annoy users.
- Describe in point form - the chosen method
- Describe the justification of the method
- Method chosen: Quantitative Data Collection
- Targeted audience -> people who use game platform (online) -> more effective because most of them do things online
- Need like a "most votes" rather than something because of .... -> subjective matters
- Platform: Google Form
- Easy access for everyone, easy to understand
- Summarize data collected
- Respondents are Asian dominated, mostly age of 18-22 with number of females that are slightly dominating.
- 71.3% have encountered problem in the control buttons, mostly caused by bugs, size, confusing controls, etc.
- Regarding the movement control buttons, big button sized and flexible controls are most chosen.
- Regarding to skill control buttons, medium sized buttons with numeral information of the cooldown, and displayed are highly preferred by respondents.
- Overall data analysis
- From the results above, there’s a contradictory answer for the movement button control; respondents have a problem with the buttons that cover up the screen, but respondents prefer big buttons, so researcher came up with the solution of; adjustable button.
- There're not many comment(s) for the current display of the skill control buttons.
So here's my presentation:
Then after finishing the presentation, I continue to record my presentation:
RESEARCH REFLECTION REPORT
RESEARCH PRESENTATION
WEEKLY PROGRESSION SHEET
Week 12-15 for this module:
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